We put Cemeteries in the opening squares of the loop, as they generated the best loot chests, and those loot chests would deliver weapons that would set us up for the remainder of the loop. You might be wondering why you might make things harder for yourself, but there are so many reasons why: the main ones being that they generate you the loot you will need, but they also contribute to an invisible total that eventually leads to a boss turning up, and that boss signals the end of the run (if you want it to).īut where do you place them? We started finding tricks that worked just fine for us. You’ll be tucking Groves onto the loop so they generate wolves, and Vampire Mansions so vampires sneak into your battles. The most common kinds of cards are encounters and benefit-generating cards. Once a card is on there, it’s locked and never to be removed. Every single square (and we do mean every single one – there’s an achievement for covering them all) can have a card placed on it. If you check the screenshots in the article, you’ll see that the loop is made up of squares, both on the path of the loop itself, and in the surrounding areas. The cards you get in Loop Hero are locations. I’m still unlocking the odd one, finishing off my catalogue of cards, and each one makes me shake my head with a mix of delight and surprise. You gain cards too, and these cards are what make Loop Hero extremely special. You’ll be slobbering over rare and super-rare armours as they pour into your inventory (and they really do pour), checking the stats to see if they benefit your agenda.īut items aren’t the only bounty from a good kill. Loop Hero lets you create a playbook largely through the bonuses on the armour and weapons. Or perhaps you’re going to summon an army of skeletons that absorb all the damage you would receive. What’s your gameplan? Perhaps it’s to tank the enemies’ hits and counter. ![]() Almost every battle slots a new sword, spellbook, helmet or ring into your inventory, and you’re pausing the game (which would merrily progress without you) to outfit your little warrior, rogue or necromancer. ![]() It wants you to get deep down and dirty with the items you pick up. But the reason is because Loop Hero is all about the loadout management. This doesn’t change throughout Loop Hero. All you can do is watch and wince as the damage leaves you incredibly close to death. Except you don’t get to pick from a menu of attacks, blocks and items: the game does it for you. Step on one and the view switches from top-down to a JRPG-like turn-based view. When the player starts looping, the only creatures on the board are slimes. Because not only does Loop Hero simplify the character’s journey, but it simplifies the combat they face too.
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